|Our Blue Marble v1.0.2 Update
You need to download and install v1.0 first.
OBM is intended to provide high resolution textures for the Earth and stars in SP2.
DOWNLOAD OBM v1.0 HERE: Download
DOWNLOAD UPDATE v1.0.2 HERE: Download
1. Make a backup of the SP2 folder located in "SuperPower 2\MODS\"
2. Paste the SP2 folder that came with this download into your MODS folder located at "\SuperPower 2\MODS"
3. Start the game and increase the texture setting to "high" at "Game Options>Video". This toggles the OBM textures.
4. Enjoy! Please provide feedback!
Notes about VRAM usage:
Superpower 2 normally uses mostly 256x256/512x512 resolution textures, which won't stress any modern machines with decent GPUs.
OBM utilizes 72+ new high resolution texture maps, all which are 2K in resolution or larger. This will have an effect on VRAM usage on your graphics card.
The default high resolution textures uses upwards to 350MB VRAM on my end. With OBM installed this number increases towards 800+ MB VRAM or more. Please make sure your GPU has enough available VRAM to use OBM.
Notes about RAM usage:
As OBM overhauls a lot of textures with high resolution counterparts, this is reflected on the games memory usage. After some stability tests I've concluded that a "large address aware tool" is required to be used on the Joshua.exe.
Normally the game will receive a runtime error around 1.6 - 2.0 GB RAM usage. With the large address aware modification on the .exe this number increases to 4GB (on 64-bit systems only).
Use this link to download a easy to use large address aware tool: https://www.techpowerup.com/forums/attachments/laa_2_0_4-zip.34392/
Go to the thread dedicated to the tool and read the details, the download is embedded at the bottom of the original post as well: https://www.techpowerup.com/forums/threads/large-address-aware.112556/
Make a backup of your Joshua.exe file and proceed with patching it with the large address aware tool. Make sure to tick step 2 in the large address aware tool (Large Address Aware Flag.)
Do not use the large address aware tool if you have less than 3 GB RAM.
I recommend monitoring your game's memory usage after this change. If the game is nearing 4GB memory usage, refresh the client or brace for a runtime error.
As the developers haven't recompiled the Joshua.exe to 64-bit this is a necessary step before using OBM or you will get frequent runtime errors due to the game hitting its 2 GB memory cap.
My PC is the following, I get no performance hit with OBM:
GTX 980 4GB VRAM
i5 4670k 3.4GHz
Game running on SSD
I am very curious to know how weaker machines handle this mod. Please let me know.
Lower resolution versions may get released in the future if there is a demand.
Works with ZDisket's City Lights mod. However with some artifacting going on. Not sure whats causing it.
Screenshots (version 0.1):
ZDisket's City Lights mod with OBM
Please report any issues you may encounter with the textures. This was made using the JPG version of the Blue Marble Next Generation (July) image, original resolution 86Kx43K. https://visibleearth.nasa.gov/view.php?id=73751
Be aware that I'm an amateur texture artist, if you're experienced at handling DDS files please don't hesitate to provide me with advice.
Join the SP2 Discord; http://steamcommunity.com/app/282400/discussions/0/1496741765128892575/
All credit goes to the National Aeronautics and Space Administration (NASA), and Reto Stöckli, for providing the images necessary to create this texture modification.