MrMondaysMod6 + HDM 10.7
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Updated 22-9-2018

Features: everything from previous iterations of MrMondaysMod5 and includes Human Development Mod 10.7
updated to reflect Patch 1.5.2 new installation instructions
includes HDM 10.7 with Civil War features
added Rebels
Swaziland has been renamed to eSwatini

Explanation of HDM Settings
Human players cannot have AI assume debt
Human players cannot become client states themselves of another country
Countries on defending side of a war cannot occupy territory of the attacker; in order to occupy another nation's territory, one must be on attacking side of a war.
Penalty to diplomatic relations due to annexation has been reduced to 70% of original value
Human players may continue to play after economic failure
Human players may continue to play after losing an election
Countries that are annexed will remain in existence and may be brought to life again by being traded regions
Countries that are fully occupied will lose all progress in nuclear research
Countries that are fully occupied will lose all progress in AMDS

Set GTM to 100 to make ALL RESOURCES state control, export all production
Set GTM to 99 to make ALL RESOURCES state control, meet domestic demand
Set GTM to 98 to make ALL RESOURCES state control, import all demand
Set GTM to 97 to make ALL RESOURCES private control
Set GTM to any other value to set ALL RESOURCES SECTOR TAXES
Maximum resource sector tax is 50

Regions that are annexed suffer 20% loss in all resource production
Countries may launch nukes freely [% of occupied regions before nuclear weapons use is set to 0]

All government types will have equal resource production modifiers. This is a buff to non-MPD government types. See default values: Communism 60% resource production, military dictatorship 40%, Monarchy 70%, MPD 100%, SPD 80%, Theocracy 75%. With the included version of this mod, all government types share the 100% production standard that only MultiParty Democracies had in vanilla. If you find this to be unfair (or any other value), simply open hdm_cfg_server.xml and make your own adjustments.

Personal income tax is limited based on government type:
Communism = 100% max
Military = 90% max
Monarch =85% max
Theocracy =85% max
SPD =80% max
MPD =75% max

Income tax rate has a more direct effect on economic growth. (See HDM steam page for details)
Maximum covert cells in a foreign country is 20
Military upkeep cost for all naval units has been reduced to 75% of original values
Naval rule is enabled
Nations with client states received 8% of client state GDP annually

Uses new export mechanics, which allows countries that either have a high market share in certain resource sectors, and/or specialize in certain resource sectors, to have advantages in exporting those resources, as long as their GDP per capita values are high.Also forces countries that produce many non-service resources not to export as much of service resources.

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It was brought to my attention that MrMondaysMod is unplayable in multiplayer due to Patch 1.5.2. I have made this small patch and titled it version 6 in order to clarify installation instructions.

You should be able to play multiplayer if all users have the same joshua.cfg (included) and have installed the MrMondaysMod6 folder to the MODS folder.

Install:
1)Copy joshua.cfg and paste into Superpower 2 main folder
3)Extract MrMondaysMod6 folder to Superpower 2/MODS
4)Run the game through Steam or through joshua shortcut


 
 
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